1. First event
I don't know how much versatility offers your game files, but you can make custom bosses with tested stats that require a specific composition of a full party to kill it.
How to run the event:
- you need 2 full parties, no requirement, just 5 players and 5 players. Maybe from different guilds if possible;
- 2 GMs, one for every party;
- every GM will spawn a boss in a different place, summon one party at every boss;
- start the event: first party that kill the boss, gets the drop or a specific reward;
You can twink a bit by making the boss kinda hard to kill, or adding a time limit, or sharing after a specific time the info about other team and give the opportunity for a single party member from every party to go and try to kill other party.
2. Second event
First you will announce the event, that will start in 10 minutes.
After 10 minutes you will announce the marker name that needs to be contained in the player name and the class. Exemple: paper is the marker and dark knight is the class.
Now all players will make a new dark knight, with marker name paper. paper1, or paper5454, or paper 131 etc, characters that must be dark knights.
They will need to fast leveling till 70 and find you in a specific location that you will share it at the start of event. Frist N players, let s say 5 that gets on that location and are level 70 will continue.
Next part is pvp. You will asign 1v1 pvps until only one remains and is 1st. So, you can give 1 to 4 (N players - 1, the 1 is the one that lose first pvp from second part) places, 1st, 2nd, 3rd, 4th.
Rules for event:
- in first part are allowed only items from start and npc
- no party between players or from outside. How to manage this? You will give specific spots for level, that can be managed by 1 or more GMs. If someone from outside comes on that spot, it will be killed by GM without warning.
- pk between participants is allowed (take in consideration that you will have to go use zen or go to second part)
- in second part players will be killed and summon. No buffs, rice cakes etc. Only npc weapons
- no mana potion, hp potion. So GM will stay in party with players that needs to fight to monitor the hp and mp bar.
- no imp, guardian, pet. Clean as posible
3. Third event
We have a battle ring in lorencia. You can use it for a different last man standing.
Announce the even ofc.
Everyone can participate, but no wings, mounts, pets or anything else that can give you move speed, so no boots, armors, weapons.
Players that want to participate need to enter in ring and stay there, if the leave the ring, they will leave the event.
You, the GM will remove only wings, but you can keep other items that give move speed.
Now, when you start the event, you will need to kill players until only one remain and that is the winner.
So, you will get a bit of fun as GM and people will make a but of cardio.
4. Forth event
Involve running and pvping.
GM choose a map, a small one, let's say dungeon 2, because it is linear, can be used in different ways.
You will spawn the players at the entrance of dungeon 2 and you will give a specific coord where they need to get.
The event will be last man standing, only one winner, no rules, just one winner.