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Guest Oblivion

Daily Event Suggestions

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Guest Oblivion

Hello everyone, I plan on doing different daily events at different times. What type of events would you like to see in the future? 

Come up with a nice idea and I will award you with credits.

Examples: Hide and Seek, Uniria Race, Random questions, Math questions, Guess exe option, Find an item, Bring an item, Run, Swim to location, Drop event and etc.

Reply only with your ideas and details. Do not copy/paste someone's ideas. If you think someone's idea is awesome, just give it a like. 

 

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1. First event

I don't know how much versatility offers your game files, but you can make custom bosses with tested stats that require a specific composition of a full party to kill it.

How to run the event:

- you need 2 full parties, no requirement, just 5 players and 5 players. Maybe from different guilds if possible;

- 2 GMs, one for every party;

- every GM will spawn a boss in a different place, summon one party at every boss;

- start the event: first party that kill the boss, gets the drop or a specific reward;

You can twink a bit by making the boss kinda hard to kill, or adding a time limit, or sharing after a specific time the info about other team and give the opportunity for a single party member from every party to go and try to kill other party.

2. Second event

First you will announce the event, that will start in 10 minutes.

After 10 minutes you will announce the marker name that needs to be contained in the player name and the class. Exemple: paper is the marker and dark knight is the class.

Now all players will make a new dark knight, with marker name paper. paper1, or paper5454, or paper 131 etc, characters that must be dark knights.

They will need to fast leveling till 70 and find you in a specific location that you will share it at the start of event. Frist N players, let s say 5 that gets on that location and are level 70 will continue.

Next part is pvp. You will asign 1v1 pvps until only one remains and is 1st. So, you can give 1 to 4 (N players - 1, the 1 is the one that lose first pvp from second part) places, 1st, 2nd, 3rd, 4th.

Rules for event: 

- in first part are allowed only items from start and npc

- no party between players or from outside. How to manage this? You will give specific spots for level, that can be managed by 1 or more GMs. If someone from outside comes on that spot, it will be killed by GM without warning.

- pk between participants is allowed (take in consideration that you will have to go use zen or go to second part)

- in second part players will be killed and summon. No buffs, rice cakes etc. Only npc weapons

- no mana potion, hp potion. So GM will stay in party with players that needs to fight to monitor the hp and mp bar.

- no imp, guardian, pet. Clean as posible

3. Third event

We have a battle ring in lorencia. You can use it for a different last man standing.

Announce the even ofc.

Everyone can participate, but no wings, mounts, pets or anything else that can give you move speed, so no boots, armors, weapons.

Players that want to participate need to enter in ring and stay there, if the leave the ring, they will leave the event.

You, the GM will remove only wings, but you can keep other items that give move speed.

Now, when you start the event, you will need to kill players until only one remain and that is the winner.

So, you will get a bit of fun as GM and people will make a but of cardio.

4. Forth event

Involve running and pvping.

GM choose a map, a small one, let's say dungeon 2, because it is linear, can be used in different ways.

You will spawn the players at the entrance of dungeon 2 and you will give a specific coord where they need to get.

The event will be last man standing, only one winner, no rules, just one winner.

 

 

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When the event starts it will selects a random player. You need to bring a jewel of chaos to that selected player. first one who brings the jewel of chaos will gets the reward.

 

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Guess the monster

 GM transforms into a monster and players have to guess its name. Each player that says the proper name of the monster gets +X credits and there is X rounds of the event. 

 

Kill the GM

 GM gets full reflect set, maximum health and anything that'd make him hard but fair to kill and sits at X city in easily reachable place. Players have to kill him in order to win the event, whoever kills him wins +X credits. (now depending on the players that are online and on how tanky the GM will get reward can be small or high)

 

Gauntlet. 

Now this can be a small or a huge PVP event depending on how busy the GM is.

 

GM picks X teams of players (depending on the players that joins the event) and the teams have to fight against each other in one on one battle. The teams picks their first fighters and once the battle have finished the team have won a point. The player that won the battle also retreats and gives a chance to the others of his/her team. When all participants of the team have died the team gets disqualified and the winning team gets +X credits as reward for winning and stays for the next battles of the event. 

The team with the most victories wins the event and gets +X credits/item

 

(OPTIONAL)

 

When the event ends and there is only one team standing they have won the big reward of X credits/item.

 

 

 

 

Edited by Donkey
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On 2018-10-29 at 10:28 AM, Donkey said:

Guess the monster

 GM transforms into a monster and players have to guess its name. Each player that says the proper name of the monster gets +X credits and there is X rounds of the event. 

 

Kill the GM

 GM gets full reflect set, maximum health and anything that'd make him hard but fair to kill and sits at X city in easily reachable place. Players have to kill him in order to win the event, whoever kills him wins +X credits. (now depending on the players that are online and on how tanky the GM will get reward can be small or high)

 

Gauntlet. 

Now this can be a small or a huge PVP event depending on how busy the GM is.

 

GM picks X teams of players (depending on the players that joins the event) and the teams have to fight against each other in one on one battle. The teams picks their first fighters and once the battle have finished the team have won a point. The player that won the battle also retreats and gives a chance to the others of his/her team. When all participants of the team have died the team gets disqualified and the winning team gets +X credits as reward for winning and stays for the next battles of the event. 

The team with the most victories wins the event and gets +X credits/item

 

(OPTIONAL)

 

When the event ends and there is only one team standing they have won the big reward of X credits/item.

 

 

 

 

I enjoy that ideas (:

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u can add also bingo game , every  player pay a  pack of jwl for example and every week got 1 winner or 3 ...

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