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PK System (Player Kill)

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 PK System (Player Kill) 

PK Players can NOT enter Events
PK Players can NOT move Maps
PK Players can NOT be Summoned

 

Command /pkclear prices:

  • x30 server = 3 000 000 Zen * Kill Count (Example: 5 kills = 15 000 000 Zen)
  • x500 server = 5 000 000 Zen * Kill Count (Example: 5 kills = 25 000 000 Zen)
  • x1500 server = 10 000 000 Zen * Kill Count (Example: 5 kills = 50 000 000 Zen)

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PK Count shows how many kills you did

PK Time shows how much time passed after the last kill

 

Clear PK faster when kill monsters and slower when wait while PK stage ends

  • Reduced Points per Monster Kill x30 server= Monster Level / 10 

(Example: If Monster Level = 100 you receive (100 / 10) = 10 Points for each monster you kill)

  • Reduced Points per Monster Kill x500 server = Monster Level / 10 

(Example: If Monster Level = 100 you receive (100 / 8) = 14 Points for each monster you kill)

  • Reduced Points per Monster Kill x1500 server = Monster Level / 10 

(Example: If Monster Level = 100 you receive (100 / 5) = 20 Points for each monster you kill)

 

  • Reduced Points per Second x30 server = 2 Points per Second

(Example: If you are PK Stage 1 so you can stay afk 15 minutes and PK will clear)

  • Reduced Points per Second x500 server = 3 Points per Second

(Example: If you are PK Stage 1 so you can stay afk 10 minutes and PK will clear)

  • Reduced Points per Second x1500 server = 5 Points per Second

(Example: If you are PK Stage 1 so you can stay afk 6 minutes and PK will clear)

 

PK Stage 1 / Points Required = 1800
PK Stage 2 / Points Required = 3600
PK Stage 3 / Points Required = 7200
PK Stage 3+ / Points Required = 10800
; ==> 10800 / 10 = 1080 monsters (1350 on x500, 540 on x1500)

 

Use this link to check Monster Levels : 

http://muonline.webzen.com/guides/27/177/in-game-features/monsters

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